Hi!
This is a demo video about how everything is working in our MMO game! Now, the server is capable to:
- Login system
- Moving characters
- Spawning objects
- Spacial partitioning
- Create objects (game master mode)
- Everything is stored in ram/database
Video Link
https://mega.co.nz/#!qFwTUJTb!s5PDqdCB9WZfWzsOsrG-b1t6G_FMGoEkAbVfuiCqdoQ
Now, the question!
The server sends player's positions 2 times per second, so, like you could see in the video, other players moves are sketchy, they "teleport" to their new distance every .5seconds, how could we "smooth" their moves?
We have tried to do interpolation but maybe we're failing in something, best way to do that? Thanks!
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking