Hi, I'm hoping this is the right spot to post my question. I just joined the forum in desperation because I am trying to build my first game using a game-builder called Novelty (uses AngelScript) and my ambitions are beyond the reaches of the default software. It allows for script input, which is awesome, except I don't know the first thing about scripting. I'm trying to learn but it's such an unusual language and there seem to be so many variations. I can't tell C++ from Java.
Anyway, if anyone could help me, I'd really appreciate it! The game I'm making is sort of a reinvention of the old DOS game Princess Maker 2 (a child-rearing simulator). In the game the player is required to plot out their kid's schedule over a course of time - say, one week at a time. What I need to figure out how to do is get the code for a calender-type object in which I am able to specify a week at a time (ie, row 1 = week 1, row 2 = week 2), with buttons available for different activities the player can schedule during these weeks. I need to be able to store the variables of these activities in their specified time-slots without immediately affecting the game until the player presses a "set schedule" button, at which moment time would speed through the week and any scheduled activities would be triggered in a separate screen.
Blah, typing it all out makes it seem like such a daunting task, though I'm sure someone proficient in coding could come up with a simple solution. I've already bumbled my way through figuring out how to write an aging script, so I can keep track of the child-character's age. This schedule script is the only other major part I'll need to implement manually, while the rest of the game can be completed with Novelty's much more me-friendly WYSIWYG interface. Thanks again for any help, advice, etc!! n_n