I am designing a Parallax RPG game for android. It will be small team online, so like parties of less then 10. I am thinking about a weapon system and would like some opinions. The graphics are similar to limbo (example below). Backgrounds are dynamic with different colors and maps are generated by a custom tile editor. The hero will have skills that you use that are of the magical persuasion :p using elements like fire, ice, shadow (a cool purple), and wind/earth. My idea of a weapon system is to have dynamic weapons with random attributes given on drop (depending on monster and a RNG) these attributes can be strength, speed, defense, or for example +10 to ice attacks. What I want to know is should I skin several different weapons or have a static skin that fits the theme. Skinning weapons may look odd on a dark character.
Any ideas and opinions are welcome!