So, I have a contact that was the lead for the first Medal of Honor with Steven Spielberg (Tom Kudirka of 2015.com), and I told him I was interested in deving a Quake Live knock-off (with much improvement), which is a competition FPS arena shooter.
Anyway, he remarks that he would love to go into dev with me on this project, as long as I had the several million it would cost for production, sighting that the AAA games cost $10s of millions to produce.
Ok...
I have the market influence and penetration for audience support of this game, I have the business, marketing and management experience to run a dev company (have held top exec roles in dif companies, and am a CEO of a Charity today), and I have pro-gamers (and a little bother who is pro) as friends who would fully support our release..and I can raise money for funding...but I am not interested in funding or building the next AAA release.
I just want to build a better Quake Live, as Bethesda (the company who acquired id software) is totally neglecting supporting the game and is losing its player base. I know we can do it better...
So here I am looking to build a team, and honestly looking at what kind of budget I would need to do it - and on a budget, as an indie dev start-up?
I'd like to dev on the unreal engine, and it's just gotten insanely cheap to licence btw. I'd want this to mimic QL in the sense that it would be a competition first person arena shooter, based on performance before eye-candy (but that's important too). I have some ideas that would really set this apart, but I also know what is needed to attract the hard-core crowd and keep them.
So yes, multiple points here, but with that...
Can anyone give me a ballpark idea of what kind of budget it would take to do something like this, from front to back?
Thank you,
DC