Hi there, lately I have been thinking a lot of a pirate class design for a RPG system, but haven't really got much success.
Most of pirate classes you find around are designed as a swashbuckler fighting style, mostly using movement with ropes. Most also focus on using light and fast weapons or double guns, also they always focus on using light armor (since falling into the sea in a full plate would kill the wearer). In the end it tends to be mix of a rogue and a warrior, with no focus on stealth and heavy focus on high mobility and balance fighting style.
My problem with it is: assuming the world has magic all around, wouldn't it make sense that they have magic abilities to survive on the sea? Fighting with heavier armor would be a huge advantage (a great example of this are the iron born of the Song of Ice and Fire book series*), specially considering that heavy armored classes wouldn't be able to use it in the sea.
So far my concept would be:
- Medium armor wearing.
- Water and Wind magic (maybe ghost also? ghost ship spell would be nice).
- Ability to find treasures.
But that is it, while I see they using a spell to produce fresh water or change the course of the winds, I couldn't think of an interesting way to bring those spells to combat. So, I would love to hear other people opinion on this. How do you see pirates in a fantasy medieval world?
* In the book they use heavy armor, but they don't use any magic. They are just not afraid to die drowning, as they see it as a glorious death and believe that their afterlife will be in under the sea.