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Programming is so Fragmented.

Started by April 02, 2014 04:52 PM
25 comments, last by TheChubu 10 years, 9 months ago
skill-less computer programming job

Isnt that a bit of an oxymoron. Programming is a skill so how could you have skill-less job in it??

As said before you seem fair too scattered. This crunching to learn thing doesnt sound good really (unless for some reason it works for you). Also you are probably a good bit away from a job. That is just an assumption on the fact that you say you are a beginner and are starting out (I might be wrong, maybe you have done more than I realise). A company wont be giving a job to someone whos been programming themselves for just a few months when you have college graduates all going for the same jobs.

And definitely enjoy what you do. Whats the point otherwise.


Isnt that a bit of an oxymoron. Programming is a skill so how could you have skill-less job in it??

Haha, yes it is. In writing it can be a form of humor.

They call me the Tutorial Doctor.

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Well there's a reason why people get 4 year degrees in this stuff :-)


Isnt that a bit of an oxymoron. Programming is a skill so how could you have skill-less job in it??

Haha, yes it is. In writing it can be a form of humor.

Well i was taking you seriously as I assumed you were quite serious about wanting a job in programming.

It all depends on what you want to do.

Fundamental algorithms are language and API agnostic. The 'bible' of Computer Science: "The Art of Computer Programming" - Donald Knuth, is as relevant today as it was when the first volume was printed forty years ago. Three editions (and three more volumes) later and they're still a great read (Amazon has the set at a great price, too). A lot of the stuff is very relevant to games programming: the binary decision trees in Volume 4A to pick one obvious example. I'm looking forward to the rest of the series finally being printed.

Design Patterns by the Gang of Four is another one that will probably be around forever.

Get a solid base, and you'll be able to code in any language - but you'll be constantly learning new syntax and 'idioms' of the language. If there's a specific type of programming you want to do, it may be better to focus on what is used to do that: specific language, techniques, whatever; although I'd still recommend learning the fundamentals at some point.

"The multitudes see death as tragic. If this were true, so then would be birth"

- Pisha, Vampire the Maquerade: Bloodlines

I think I am going to focus more on learning various algorithms and problem solving techniques. Then I will just have the decision on what platform and langauge and engine I can use to apply what I learned.

They call me the Tutorial Doctor.

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You shouldn't be drawing all the fragments, you should be culling them, which interestingly could also be the answer to OPs problem.
No, write all the fragments, fuck da overdraw police!

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

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