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Continuous Play Experience

Started by March 24, 2014 04:29 PM
19 comments, last by Bregma 10 years, 9 months ago

I'm not clear what you are concept is I guess. Much of what you are talking about already exists without any game concepts. Students have been able to get notes digitally for a while now and doing some homework assignments online has been around for along time. I remember doing online assignments in uni 15 years ago.

Also how is your CPE concept not expensive to implement? You still need to build the software and infrastructure.

I'm not clear what you are concept is I guess. Much of what you are talking about already exists without any game concepts. Students have been able to get notes digitally for a while now and doing some homework assignments online has been around for along time. I remember doing online assignments in uni 15 years ago.

Also how is your CPE concept not expensive to implement? You still need to build the software and infrastructure.

What I mean mean is you can continuously play a game, or at least in the world of the game, all from the same device, giving the console experience, to the "mobile" experience, to the "social gaming". Yes, the tech already exists, and some developers have dabbled in it, but only lightly, or at a time with technology not read for it. We have the tech for it so we should do it more.

Likewise, with the school thing, some schools do have it where you do some school work online... which boils down to 2 things emailing the work in and forced posting on a forum which always turns out to be worthless because it's non-organic and forced. So it is nowhere near what it could or should be and wasn't capable of being till the last few years.

As far as development... buying tablets and developing pretty simplistic software then slowly developing stuff on a nodal front is cheaper and easier then having to market a system to several groups that all have to sign on while not being able to easily test several of the elements of the software and infrastructure. It's cheap with relation to current education programs and what would be required to get a gamification program that works, not in terms of individual shear cost which you seem to be thinking in. It's kinda like for 2 billion dollars on a satellite sounds like a lot until you realize that 2 billion dollars is like 0.001% of the budget. Or in terms you might understand better. An X-Box One with all the frills and all the games to an average every day person might sound expensive to you or I, but it's not expensive relative to Bill Gate's overall throw away cash. The cost doesn't change by the relative expensiveness does and so it becomes important to put it in the right context, which is against possible alternatives, which are all more expensive.

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... the future of games ... is the mobile market.

We're soon going to have very light, very portable, screens, or screens integrated into everything. It's also the fact that we are moving to having lots of mobile devices with cloud computing so all that's left really is a viable replacement for the UI (Keyboard/mouse) or some way to give the same level of comfort and control as them. Once that happens there is no reason for desktops on any level, but before that, right now if we had that they're only really useful for rendering, gaming, things like that. Most everything else that the common person does can be done with a tablet and the cloud storage available for free. So I think what will happen is that not only will Mobile get more powerful, but also that Desktops will instead become server/render farms that handles the local cloud and communicates with an outside world...think of it like a smart modem/router.

I'm going to have to jump in here and disagree with this as well. Basically there are two types of computer users. I will call these two types "Casual Users" and "Serious Users." Casual users basically do things with computers like browse the Internet, listen to music, read e-books, and play casual games. Serious users do things with computers like develop computer programs, make 3D models, edit films, and play serious games. It is indeed true that at some point in the near future, casual users will no longer feel the need to even own a desktop computer. They can do basically what they want to do using a mobile device. Serious users will not stop using desktop computers any time in the foreseeable future. Serious users require things like full-sized keyboards and mice, large monitors, swappable and customizable components, easy upgradability, and the extra power that can be gotten from a full sized computer.

It is completely incorrect to say something like "The future of games is the mobile market." The future of casual games is the mobile market, yes, because casual users play casual games, and they will eventually ditch their desktop computers. The rest of us will be playing computer games for a long time to come.

Game designer and programmer for Stand Off Software, maker of fine adventure games.

I'm going to have to jump in here and disagree with this as well. Basically there are two types of computer users. I will call these two types "Casual Users" and "Serious Users." Casual users basically do things with computers like browse the Internet, listen to music, read e-books, and play casual games. Serious users do things with computers like develop computer programs, make 3D models, edit films, and play serious games. It is indeed true that at some point in the near future, casual users will no longer feel the need to even own a desktop computer. They can do basically what they want to do using a mobile device. Serious users will not stop using desktop computers any time in the foreseeable future. Serious users require things like full-sized keyboards and mice, large monitors, swappable and customizable components, easy upgradability, and the extra power that can be gotten from a full sized computer.

It is completely incorrect to say something like "The future of games is the mobile market." The future of casual games is the mobile market, yes, because casual users play casual games, and they will eventually ditch their desktop computers. The rest of us will be playing computer games for a long time to come.

Server Computers are better for 3D models, editing films, and can be utilized for high end gaming, but can also handle multiple users too. And even "serious users" have mobile devices which can currently output 7th gen console graphics. And any advances in the 8th gen with streaming will directly benefit these mobile devices.

So just from that level alone you'll be getting rid of your desktop in favor of a Server which is customizable, easily upgradable, with swappable compnents and in general far superior to desktop. Instead of having a desktop you'll have a Server room where the server computer is and then some sort of desk top area. It's not that the Desktop will die, it's just that it will merge and separate from where you personally are and transform into a server. Then you'll have your own UI port thing which is your tablet/phone

The big problem is the mouse/keyboard and monitor. First, the monitor is sorta a joke in the near future. OLED technology, Holographic technology, pixel paint technology, and pixel lenses which will all be available within the next 10 to 20 years make entire monitor situation silly. Depending on the previously listed tech there screen sizes are pretty much anything practical to infinite and so yeah... >.> not really an issue.

In terms of Mouse and keyboard. I agree. I prefer a mouse and keyboard. Some people don't (they're insane imo), but the keyboard is solved with currently out technology where you can project a keyboard made of laser beams on any surface any where, I think of any size and it is incredibly portable. Though not perfect as having a physical device is still great, but there is no reason to not have a wireless keyboard there that could connect the same as we do now. The mouse on the other hand is a bit of a problem. There are possible ways to possibly get there, but I'm not sure how well those would work, but again, you can just have a wireless mouse.

I'm not saying you're going to be doing all your computing on this dinky 6" screen or whatever tablets get up to... I'm saying the way you conceptualize the mobile devices and desktops is wrong, because that isn't going to be anything like that very very very soon.

We have lots of computer needs in our house holds, we're eventually going to centralize them and our computing technology will continue to advance along with out mobile tech and we'll want to transfer things around so it's just a natural evolution to have server stuff and and wireless stuff... and because this stuff will be linked together people will just naturally have highly capable machines.

It's actually pretty interesting that what you are describing is basically what computing was like about forty years ago. Computers at the time were so big and so expensive that what people had on their desks was actually a terminal to connect to the server which was in a room some place. It was impractical for people to have computers at their desks. Fortunately, computers got significantly smaller and less expensive such that people could have a whole computer right there under their desk. This was a vast Improvement over the previous system. I live in a one room apartment. I don't have a room to dedicate to my computer. I like it where it is, right there conveniently under my desk. Why would you want to take technology back in time forty years? ;-P

As far as monitors becoming obsolete, utter nonsense. None of those technologies you mentioned have any likelihood of doing the job as well as a good ole monitor can. Projected keyboards? I can't think of anything more annoying. You can't even feel the keys, so your hands would constantly be moving out of position while typing and forget gaming with one of those as you constantly press the wrong key and give up in frustration.

I love new technology as much as anybody. I'm a software developer, so I'd better! But some things are actually working pretty well the way they are and the right course is to improve them rather than throw them out and try to reinvent a new (and ultimately worse) solution.

Game designer and programmer for Stand Off Software, maker of fine adventure games.

no Computers 40 years ago were not in the home. They took up full rooms and only universities could afford them. You are projecting that I'm saying they'll be super huge in some room dedicated to them. No. They will be whatever size they need be pushed away into whatever corner they can be shoved into because you will no longer be dedicating a room to an office for them like some people do or it'll be put alongside all the other hubs, that we have in houses, or like we have now they'll be tucked under a desk like a modern desktop. It just won't be like a desk top in it's operation because there is no need for it to be and functionally it will resemble a server more.

If you think none of the technologies will do as much and more than what modern monitors do then you're really not informed enough to be presenting an opinion about them. Modern monitors are already obsolete OLEDs just haven't gone into mass production yet, but will be doing so within the next year or 2.

As far as keyboards. Some people don't care about tactile feedback. It's a personal preference, but there are things that I can't see anything but a regular keyboard doing, but like I said it's not an issue. People will just keep a kb/mouse where they like to do work that needs it.

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If you think none of the technologies will do as much and more than what modern monitors do then you're really not informed enough to be presenting an opinion about them.

Yep, anyone who doesn't agree with you must just be ignorant. I'm sure you're right. By OLED, I assume you mean OLED monitors. I therefore happily look forward to the future as you predict it when monitors are much more expensive, we have to go back to worrying about burn in, and they don't actually do anything better than current monitors...

Game designer and programmer for Stand Off Software, maker of fine adventure games.

They will be whatever size they need be pushed away into whatever corner they can be shoved into because you will no longer be dedicating a room to an office for them like some people do or it'll be put alongside all the other hubs, that we have in houses, or like we have now they'll be tucked under a desk like a modern desktop.

So... um... sorry what are the supposed advantages of this way of doing things? It sounds like pretty much exactly what you could do right now if you were silly enough to not want your computer to be located at the place where you use your computer...

Game designer and programmer for Stand Off Software, maker of fine adventure games.

If you think none of the technologies will do as much and more than what modern monitors do then you're really not informed enough to be presenting an opinion about them.

Yep, anyone who doesn't agree with you must just be ignorant. I'm sure you're right. By OLED, I assume you mean OLED monitors. I therefore happily look forward to the future as you predict it when monitors are much more expensive, we have to go back to worrying about burn in, and they don't actually do anything better than current monitors...

OLEDs don't do anything better except they're thinner, brighter, more energy efficient, easier to produce at larger scales, more flexible, and have nearly the same burn in problems as technologies currently available. As far as expensiveness. That's just nonsense. All technology that isn't produced on large scale is expensive, especially technology that hasn't been refined by being mass produced in the past.

That of course is just 1 of the several techs I mentioned at is just the 1 that is most ready for the market. You want to call it a monitor, but it's wrong to call them such when monitor generally refers to a specific type of screen. OLEDs will be more unlike a monitor than it is like a monitor. The above being the case shows that you are uninformed, I'm also obviously not talking about monitors given the other techs I'm talking about.

They will be whatever size they need be pushed away into whatever corner they can be shoved into because you will no longer be dedicating a room to an office for them like some people do or it'll be put alongside all the other hubs, that we have in houses, or like we have now they'll be tucked under a desk like a modern desktop.

So... um... sorry what are the supposed advantages of this way of doing things? It sounds like pretty much exactly what you could do right now if you were silly enough to not want your computer to be located at the place where you use your computer...

In the perspective that it's a computing machine and you have a separate mobile device. If you're that shallow as to only understand that then nothing. It's also not a matter of what we can do now, but rather how technology is evolving towards a merging of techs and ways of using. If I can go to a house, synch to a screen with my mobile device and start playing a game on it at full size and then when I'm done or have to go somewhere else I can just pick up and go that is clearly better than having a console, likewise it is clearly better when you can do that when working with office work. It's just easier and more personal to work like that and the beefiness of desktops don't make sense as time progresses as the server hardware is better for what people be using it for and gaming itself, most of the processing can be handled by tablets and that which can't will soon have cloud streaming available so there is no reason to have several huge machines around your house or investing in several machines...instead you invest in 1 great machine and then you can use it anywhere you want with a device that can act as a dummy terminal or as your standard tablet.

It's just overall more convenient and efficient so things will slowly move in this direction. Sure you can not do it, but there is no benefit in not following this trend. The reality is this can be done now, it's just a matter of screens need to become easier to push to from mobile devices and they will. It's a matter of when, not a matter of if. And then it'll take a bit for people to catch on, but then it will become the standard, because it is efficient, convenient, and cheaper overall.

What I've concluded from actually reading this is,

don't program for mobile devices. There will be no difference between them and full sized computers, and you'll have just as capable peripherals and keyboard capability, eventually. There's no reason to make a game touch-screen only unless you want to jump on the current trend bandwagon.

Awesome, I don't need to change a thing. Regardless of how insulting Durakken is while defending his dogma, there's still some helpful logic to be found everywhere.

I've read about the idea guy. It's a serious misnomer. You really want to avoid the lazy team.

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