Well aware of gamification, and this is similar but a much better vector as it can be done without modifying other things to do with the situation.
For example, with the running thing I mentioned. Most people have these devices and kids must take gym classes. If the school has you download an app that reads the data off the accelerometer and transfers it to a server and can be activated and such during gym classes and those types of thing, yes you have a gamification, but it's a natural transition rather than saying, "here's this program and now try to level up by running" or some other poorly designed version of the concept.
Similarly with home work, if you have homework on a cloud network you can have a teacher see what the student is doing and trying, how much they get done, how long it takes to solve each problem, etc etc, because all of this is being done in the cloud and because it is teachers can not only "gamify" the education, but they can also customize and improve their teaching by being able to see where people are struggling, if they are.
If you start looking at it from this angle it becomes clear to me that Game Designers are the architects of tomorrows digital infrastructure, to improve it. And then if we tie it back in with a continuous experience you could have teachers pop quiz students at random times, you can allow students to complete homework where-ever however, and and all these different aspects ^.^ And not to mention you'd have a dedicated place to learn and ask questions that could be infinitely expanded if you really wanted to as it would be a nodal system.
This vector is better than "gamification" because gamification needs large expenses being spent on remodeling the infrastructure of schools and businesses which is all together waaay too expensive and risky to bet on for companies and politics would never support it, but adopting a continuous experience via mobile devices which can slowly be invested in school by school and then let the businesses adapt to being able to see what type of workers people are...then add in a "leveling" system. That is so non-risk and beneficial to everyone that I'd certainly be investing in trying to create that software right now for schools if I had the money and knowledge to do it.
Of course that is just a side thing ^.^ I was just pointing out that CPE (Continuous Play Experience) would also work there.
As far as the risks someone brought up. Indeed there are plenty of risks. This is similar to my solution to the bandwidth problem in highly populated urban areas. The obvious solution is a P2P network that connects people in an area to the closest hotspot so that the bandwidth that is available isn't actually touch because you're working on a different band and sharing it across multiple devices... The problem with this however, if it worked, is that it would be incredibly easy to track someone down as you could ping them through this network and know exactly where they are...in fact you'd know where every one is in relation to you using this network... The risk is mitigated by that same feature though... If you suddenly disappear from the network or something like that people will know so many factors about where you were that the culprit would be fairly easy to track down. I'm not sure how comfortable I am with that as it can be use for good or ill.
Another component of it is that it only works in areas that most need it...which is odd to say it but it's true. Such a network would only be effective when you have enough people to connected to a hotspot from any where in the area... so if there are few people in the area it fails, but you don't need it because there is enough bandwidth in the area for you to tap into... on the other hand if there are a ton of people, it would work, but you'd also likely be in an area that is having problems delivering enough bandwidth to everyone so it is needed for you to use something like this.
The same could be said for such games where you need to meet up and such and for the risks. Same risks exist, same sort of safety... and you have the similar problem of it only works if you're somewhere where people are around.