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Story Time! Program your stories here...

Started by March 12, 2014 05:47 PM
18 comments, last by OandO 10 years, 10 months ago

Wait, if you are adding eggs, sugar, and milk with flour and water....are we making a cake?

Well, cakes don't have yeast, but yeah, it would be a very cake-like bread if you put them all in. Maybe oil or butter too. It works kinda like this:

Flour is the base of bread, cakes, and cookies - if you aren't putting in flour it's going to be a custard or souffle instead.

Yeast adds the bubbly airyness to bread

Eggs make it more fluffy without being bubbly/airy, if that makes any sense. Unless you add so many eggs that they overwhelm the four, then it becomes like custard.

Sugar makes it sweet of course, but sugar is also eaten by yeast, so it makes it rise faster.

Oil or butter makes it stay moist after it is done baking. All cakes which have "moist" in the name probably have oil in them. Butter makes a bread denser/heavier without losing its creaminess, while oil produces a more slick and spongy feel. Poundcakes are the heaviest/densest cake and also the cake with the highest percentage of butter.

Milk is basically butter plus water.

Water prevents the bread or cake from burning and enables yeast to metabolize. The general goal of baking is to take the bread or cake out of the oven right when the heat has used up the water, because that's when it's done; if you wait any longer it will start to burn, if you didn't wait long enough it may be gooey in the middle.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

If you just mix flour and water you will get glue, not bread, lol.

Flat bread, known as "unleavened bread" .

my-matzoh.jpg

Well, true. Before you cook those they are very gluey though.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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Well, true. Before you cook those they are very gluey though.

hahahaha. This cracked me up! haha.

They call me the Tutorial Doctor.

Not much of a story ... more like: story of my life stuff ...


public static final void main(String[] args) {

	World world = new World();
	world.add(new DareDeveloper());

	while (world.isStillTurning()) {
		world.update();
	}
}

public class World {

	...

	public void add(Person person) {
		worldEventListeners.add(person);
		people.add(person);
	}
	public void update() {

		...

		List<WorldEvent> worldEvents = getNewWorldEvents();
		for (WorldEvent event : worldEvents) {
			for (WorldEventListener listener : worldEventListeners) {
				if (listener.isAwareOf(event)) {
					listener.handleEvent(event);
				}
			}
		}

		for (Person person : people) {
			person.update();
		}
	}
}

public class DareDeveloper extends Person {

	...

	public void handleEvent(WorldEvent event) {

		if (interestExistsForEvent(event)) {
			increaseInterestLevel(getInterestByEvent(event));
		} else {
			registerInterest(developUnhealthyInterest(event));
		}
	}

	public void update() {

		Interest interest = getNextInterest();
		investTimeInInterest(interest);
		setLatestInterest(interest);
	}

	private Interest getNextInterest() {

		int random = (new Random()).nextInt();
		if (random % 25) {
			return getLatestInterest();
		} else {
			return getMostUnhealthyInterest();
		}
	}
}

Given enough eyeballs, all mysteries are shallow.

MeAndVR

I like that one DareDeveloper haha.

They call me the Tutorial Doctor.

if (2b || !2b)

return "question";

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if (2b || !2b)

return "question";

+500 for that one laugh.png

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

Flat breads usually have baking powder or baking soda in them, otherwise they don't get the nice textures shown on the image.

And to keep it topical:

void DailyUpdate()
{
  assert( steveTheStarter != null ); // Yes, my kids gave it a name.
  assert( steveTheStarter.color != Color.Pink ); // They can go bad, usually turning pink
  assert( frob != null ) // uh-oh.
  //TODO: add safe actions for release builds. Since I am constantly debugging my life, it works for me.


  switch( Clock.currentDay ) {
    case Clock.Monday:
    case Clock.Wednesday: {
       frob.InteractionQueue.Append( new FeedStarter(frob, steveTheStarter));
       }
     break;
    case Clock.Friday: {
       frobInteractionQueue.Append( new TurnStarterIntoLevain(frob, steveTheStarter));
       }
     break;
    case Clock:Saturday {
       frob.InteractionQueue.Append( new SplitLevainIntoStarterAndDough(frob, steveTheStarter, out sourdough));
       frob.InteractionQueue.Append( new WaitForSourdoughToRise(frob, sourdough));
       frob.InteractionQueue.Append( new DeflateSourdough(frob, sourdough));
       frob.InteractionQueue.Append( new WaitForSourdoughToRise(frob, sourdough));
       frob.InteractionQueue.Append( new DefalteSourdough(frob, sourdough));
       frob.InteractionQueue.Append( new FormLoaves( frob, sourdough));
       frob.InteractionQueue.Append( new WaitForSourdoughToRise(frob, sourdough));
       frob.InteractionQueue.Append( new BakeLoaves( frob, sourdough));
       frob.InteractionQueue.Append( new Eat(frob sourdough));
    }
    break;
 }
}
On that note, time to get ready for 20 minutes of vigour kneading.

try
{
    TheComet.work();

}catch( flu& )
{
    const std::runtime_error up("I'm sick");
    throw up; // haha
}
"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty

if (2b || !2b)

return "question";

If I may:

if (2b)
{
 suffer(outrageousFortune(slings, arrows));
}
else
{
 takeArms(seaOfTroubles);
}

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