Hey guys. I am working on my first iOS game which is essentially a dungeon crawler. What I would like to do is to create a procedural dungeon generator using Kobold Kit and was wondering if anyone could give me tips on where to start. What I was thinking about doing is creating a number of tile maps and then, when the player steps onto an exit point on the map, randomly picking a new tile map with the same size entrance point and swapping the tile maps out. Does this sound like the right way to do this? Do I need a separate tile map file for each room?
Any help would be appreciated.