All survey results are now available! ^_^
Percentage Of Time Per Activity Type In An Ideal MMO (ideal defined individually by each respondent, then averaged). Result: Solo or small group PvE is twice as popular as all other options. Then there is an approximate 4-way tie for 2nd place: large group PvE, group PvP, sim and crafting gameplay, and socializing (chatting/posting/roleplaying).
https://drive.google.com/file/d/0B7BlOes1LWhKZ2xlMHIzZGdSNTg/edit?usp=sharing
Each link in this section is for a "Potentially Likable/Favorite" pair of questions.
PvP Type:
https://drive.google.com/file/d/0B7BlOes1LWhKOEp1MXRsbnVUdFU/edit?usp=sharing
Combat Type:
https://drive.google.com/file/d/0B7BlOes1LWhKS3NEWkFla2V6Qzg/edit?usp=sharing
Item Exchange Type:
https://drive.google.com/file/d/0B7BlOes1LWhKYXE1bnVQNW1XRW8/edit?usp=sharing
(notes: Data seems to show three archetypes: Likes everything, Prefers local/realistic, Prefers global/convenient)
Monster Drop Type:
https://drive.google.com/file/d/0B7BlOes1LWhKNWhlWjZucFZQMkE/edit?usp=sharing
(notes: The "favorite" question of this pair specifically asked what should be the most common drop in the game, the data does not say what item types people love as rare drops. There were several write-ins expressing the importance that monsters and humanoid opponents only drop loot they would logically have, e.g. animals should not drop gear, money, technological crafting items, or body parts the animal doesn't have.)
Graphics Type:
https://drive.google.com/file/d/0B7BlOes1LWhKSjU4UUtycEJobXc/edit?usp=sharing
Atmosphere Type:
https://drive.google.com/file/d/0B7BlOes1LWhKMDU3czVxOTdkTkU/edit?usp=sharing
Setting/Game World Type:
https://drive.google.com/file/d/0B7BlOes1LWhKdjN4Z0ZJdkhzaGc/edit?usp=sharing
Playable Race Type:
https://drive.google.com/file/d/0B7BlOes1LWhKY2J4SGpEc3ZNNG8/edit?usp=sharing