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MMO Preferences Survey

Started by February 28, 2014 02:34 AM
10 comments, last by sunandshadow 10 years, 7 months ago

All survey results are now available! ^_^

Percentage Of Time Per Activity Type In An Ideal MMO (ideal defined individually by each respondent, then averaged). Result: Solo or small group PvE is twice as popular as all other options. Then there is an approximate 4-way tie for 2nd place: large group PvE, group PvP, sim and crafting gameplay, and socializing (chatting/posting/roleplaying).

https://drive.google.com/file/d/0B7BlOes1LWhKZ2xlMHIzZGdSNTg/edit?usp=sharing

Each link in this section is for a "Potentially Likable/Favorite" pair of questions.

PvP Type:

https://drive.google.com/file/d/0B7BlOes1LWhKOEp1MXRsbnVUdFU/edit?usp=sharing

Combat Type:

https://drive.google.com/file/d/0B7BlOes1LWhKS3NEWkFla2V6Qzg/edit?usp=sharing

Item Exchange Type:

https://drive.google.com/file/d/0B7BlOes1LWhKYXE1bnVQNW1XRW8/edit?usp=sharing

(notes: Data seems to show three archetypes: Likes everything, Prefers local/realistic, Prefers global/convenient)

Monster Drop Type:

https://drive.google.com/file/d/0B7BlOes1LWhKNWhlWjZucFZQMkE/edit?usp=sharing

(notes: The "favorite" question of this pair specifically asked what should be the most common drop in the game, the data does not say what item types people love as rare drops. There were several write-ins expressing the importance that monsters and humanoid opponents only drop loot they would logically have, e.g. animals should not drop gear, money, technological crafting items, or body parts the animal doesn't have.)

Graphics Type:

https://drive.google.com/file/d/0B7BlOes1LWhKSjU4UUtycEJobXc/edit?usp=sharing

Atmosphere Type:

https://drive.google.com/file/d/0B7BlOes1LWhKMDU3czVxOTdkTkU/edit?usp=sharing

Setting/Game World Type:

https://drive.google.com/file/d/0B7BlOes1LWhKdjN4Z0ZJdkhzaGc/edit?usp=sharing

Playable Race Type:

https://drive.google.com/file/d/0B7BlOes1LWhKY2J4SGpEc3ZNNG8/edit?usp=sharing

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I don't have a problem with the last few questions but I don't understand how the percentage questions are to be answered. Obviously chatting with other players is a big part of MMO's (at least it was for me, I don't play MMO's very much lately), so I should theoretically answer 80-90% on there, because that can be done largely at the same time I'm doing other activities. Similarly it's hard to answer others because not all MMO's include RTS, tower defense, sim, or questing aspects, so I don't really know how this works - does the "ideal MMO" include all of these elements? What if I like more than one type of MMO, but don't want all these elements crammed into a single game, how do I answer the survey meaningfully? Should I normalize all my answers to add up to 100% or what? One of the questions suggests I should.

Basically, I don't understand the first part of the survey, maybe it would have been better to ask it in the form "on a scale of 1 to 5, how much do you enjoy [...]" because at the moment it's not clear how to answer all of the questions coherently and not go over 100%. Or maybe it's just me, either way if you could clarify a little bit...

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

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I don't have a problem with the last few questions but I don't understand how the percentage questions are to be answered. Obviously chatting with other players is a big part of MMO's (at least it was for me, I don't play MMO's very much lately), so I should theoretically answer 80-90% on there, because that can be done largely at the same time I'm doing other activities. Similarly it's hard to answer others because not all MMO's include RTS, tower defense, sim, or questing aspects, so I don't really know how this works - does the "ideal MMO" include all of these elements? What if I like more than one type of MMO, but don't want all these elements crammed into a single game, how do I answer the survey meaningfully? Should I normalize all my answers to add up to 100% or what? One of the questions suggests I should.

Basically, I don't understand the first part of the survey, maybe it would have been better to ask it in the form "on a scale of 1 to 5, how much do you enjoy [...]" because at the moment it's not clear how to answer all of the questions coherently and not go over 100%. Or maybe it's just me, either way if you could clarify a little bit...

I can see how it is confusing. First of all, answer the questions for "your ideal MMO", your imaginary perfect game. Put the percentages out of 100% for that particular game; if it doesn't have RTS content, for example, put it at 0% even though you'd play RTS content in a different MMO. Then, if you are spending, say 30% of your time simultaneously PvEing and chatting, think about how you are distributing your attention; if it's 2/3s thinking about combat and 1/3 talking, put 20% for combat and 10% for talking. Yes, ideally your answers should add up to 100% unless I forgot a type of activity you want to be spending some of your time on. Does that work ok for you?

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Yay 49 responses so far! ^_^ (mostly from mmorpg.com but some from here) The bigger the sample size the better the data will be ^_^

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

91 responses so far, though they are tapering off... it would be really awesome if we could make it to an even 100.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I hate PvP centered games ( way too many a-holes ) ...

If some one could do a post apocalyptic ( or post major war ) set in a cyberpunk future that has non-human characters as playable races ...

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

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Err, the percentage part is annoying. Better use preference scales. Maybe it's just me.

I did fill it up properly. :-)

I also found the percentage thing somewhat confusing and would have preferred preference scales, but I've submitted a full set of responses.

- Jason Astle-Adams

Yeah, nobody actually likes the percentage questions. Anyway, the survey is closed now, and I'm doing a test run for displaying results via google docs. Here are 2 links - If one or both work please let me know. I'm guessing the top one will be the right one. There should be two sets of written data, a bar graph of one set, and a pie chart of the other set. If they look weird or unreadable in some way I'd like to know that also. You should be able to view but not modify the chart document. Opinions on whether this is a good strategy for visualizing the data are also welcome.

Edit replaced this with a pdf version that hopefully works better:

https://drive.google.com/file/d/0B7BlOes1LWhKOEp1MXRsbnVUdFU/edit?usp=sharing

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Thank you for doing this survey. It was very interested and must have taken a lot of time and effort to set up.

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