Hi guys!
I recently wondered what's the de facto industry standard in the game industry for dealing with audio headroom.
I'm pretty sure that every showcase-application, like uploading it on soundcloud/website, demands - often quite heavy - limiting/compressing, but what about the actual in-game use?
I recently viewed the audio files of Deus Ex: Human Revolution, and they are quite low in volume, not even peaking at -0.1 db, but significantly lower. In other games, it seems like the maximum loudness gets somehow in the code overwritten, so that quite low audio files are played at a louder volume, but that might just be my imagination, as I don't have access to all soundtracks. I also don't know how combinations of audio and sfx are handled, there isn't a API intern limiter, is it? But if this isn't the case, than one has to really be careful with the audio levels, I guess. I mean, the developer could always reduce signal input, but since this is a developer forum, I thought I might ask?
I just wondered: Has anyone a clue at what level to peak? EBU recommendation?
Regards
Sebastian