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asIScriptModule == asIScriptModule

Started by February 14, 2014 02:23 PM
1 comment, last by ccvca 10 years, 9 months ago

Hi,

I want to compare if a asIScriptFunction* containes to a stored module.


//c++
asIScriptModule *myModule;


void setCallback(asIScriptFunction * func){
   //compare if func contains to the module myModule
   
   // bad way
   if(std::string(func->getModule()->getName()) == myModule->getName()){
      
   } 

   ///... do something else
}


//AngelScript

void callback(){
   //some code
}

void main(){
   setCallback(@callback);

}

Using the name of the module is possible, but it's not a fast solution.

Is there any 'ID' like the Index in "asIScriptEngine::GetModuleByIndex()" stored inside a module?

Thanks for every answer
ccvca

You can compare the asIScriptModule pointers directly. There is no need for an additional id.

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You can compare the asIScriptModule pointers directly. There is no need for an additional id.

Thank you. That's all I need to know.

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