I decided to invest some time on enet (as it seems to bee the best documented) and networks. I took the tutorial as base to make my own simple client/server test:
This is the server main code:
address.host = ENET_HOST_ANY;
/* Bind the server to port 1234. */
address.port = 3234;
server = enet_host_create (& address /* the address to bind the server host to */,
32 /* allow up to 32 clients and/or outgoing connections */,
2 /* allow up to 2 channels to be used, 0 and 1 */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (server == NULL) {
cout << "An error occurred while trying to create an ENet server host.\n";
exit (EXIT_FAILURE);
}
ENetEvent event;
bool stop = false;
cout << "Starting server"<<endl;
while (!stop){
enet_host_service (server, & event, 0);
if (event.type ==ENET_EVENT_TYPE_CONNECT) {
cout <<"A new client connected from "<< event.peer->address.host<<":" <<event.peer->address.port<<endl;
/* Store any relevant client information here. */
//event.peer -> data = "Client information";
} else if (event.type ==ENET_EVENT_TYPE_RECEIVE) {
cout << "A packet was received"<<endl;
/* Clean up the packet now that we're done using it. */
enet_packet_destroy (event.packet);
} else if (event.type ==ENET_EVENT_TYPE_DISCONNECT) {
cout << " disconected " <<event.peer -> data<<endl;
/* Reset the peer's client information. */
event.peer -> data = NULL;
stop = false;
} //if
} //while
And this is the relevand client code:
ENetHost * client;
client = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
2 /* allow up 2 channels to be used, 0 and 1 */,
57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */,
14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */);
if (client == NULL) {
cout<< "An error occurred while trying to create an ENet client host.\n";
exit (EXIT_FAILURE);
}
ENetAddress address;
ENetEvent event;
ENetPeer *peer;
/* Connect to some.server.net:1234. */
enet_address_set_host (& address, "localhost");
address.port = 3234;
/* Initiate the connection, allocating the two channels 0 and 1. */
peer = enet_host_connect (client, & address, 2, 0);
if (peer == NULL) {
cout<< "No available peers for initiating an ENet connection.\n";
exit (EXIT_FAILURE);
}
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service (client, & event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT){
cout <<"Connection to localhost:3234 succeeded.";
/* Create a reliable packet of size 7 containing "packet\0" */
ENetPacket * packet = enet_packet_create ("ok", strlen ("ok") + 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send (peer, 0, packet);
enet_peer_disconnect (peer, 0);
} else {
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset (peer);
cout <<"Connection to some.server.net:3234 failed.";
}
The problem is that the client reports that it connected successfully, but the server does not notify of any connection or packet received. I have checked the code several times and cant find any logical error, so probably Im missing some aspect not documented on the tutorials. Can somebody give me an idea?