The only tragic thing is that people do listen to these when their abuse is quite obviously unfounded. As in this guy taking a successful game off.
No, that is exactly it.
We have an industry where people take success and use it to threaten death to people.
EA gains the reputation of the most evil corporation of the world; they release a free-to-play game and the developers literally receive death threats over it. Death threats over a free game. They use terms like "blackmail" and "force us to play" to describe a free game.
Not to focus too much on EA (I used to work at EA) we can also look at Activision, where the Call of Duty patch developers five months ago had death threats against the developers, the studio president, and (quite frighteningly) against specifically named family members. Death threats over changing in-game timings by less than 0.2 seconds.
Flappy Birds is not EA. It is isn't even a corporation, just one dude. He made the game, it became popular, and people started aiming the abuse his direction. People were writing him telling stories about his game made them think about suicide, others mentioned killing him. So he took the game down, which only further increased the number of death threats and physical violence threats. They range from the unlikely "go kill yourself" to the very ominous texts, not the least is a woman with a gun in her mouth threatening suicide if he didn't change his mind.
The more venomous the comments are, the more incendiary and hurtful, it seems the more positive the community reacts. Among so much of the game playing community there is so little building up, it is mostly a community of tearing down. So many people are whiny entitled brats who make demand after demand, and when the developers actually deliver on the demands, they always find some reason to hate it.
Maybe it is just old age remembering the past fondly, but it feels like it has been escalating for years. In the 80's and early 90's much of the visible community was through trade shows, magazines, and fan creations on BBS's. There was some negative content, but mostly people were appreciative of developers and treated them like rock stars. Fast forward this week and you see things like Flappy Birds and Dungeon Keeper: One developer at EA is told by his boss to put in a popup that directs traffic to one of two directions depending on if a user pushed buttons 1-4 or button 5, and suddenly the members of the development team get sent death threats along with their home addresses.
Really think about that for a minute and let it sink in: Imagine you do your job, and you produce a game you feel pretty happy about. It is a free game, it seems to have okay reviews up front, and it gets launched. In response to your free game people start sending death threats with your address -- where your wife and children are at -- posted anonymously online.
As nice as a game development job is (better than unclogging toilets) how much longer are people going to keep making games when anonymous death threats keep showing up?
The real insanity is that so much of the gaming culture tends to find it cute and funny or to simply dismiss it out of hand. At what point should we, as developers and publishers, start telling the community "This is unacceptable behavior" ?