Hello! I've worked to import models from Maya using custom code into a C++/DirectX game. But, while trying to come up with a way to render multiple imported models, I've run into an issue identifying the individual vertex buffer to apply the transformations to. Is this something I can use function "scoping" to separate the models from each other and draw individually? Or are they all stored in the one global buffer?
(Vertices are rendered using DrawIndex())