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Business model for content pipeline tool

Started by February 05, 2014 01:22 PM
-1 comments, last by skwee 10 years, 11 months ago

Hi there!

I'm currently working on a content pipeline tool for my next game, and I decided to release the tool to public when I finish it.

However I was thinking about a commercial model for the tool.

I plan to opensource the tool and not obligated to continue its development since I want to concentrate my time on my game rather the tools for it (however in a very unlikely reality where it will become very popular, I might decide to maintain it).

Under the above circumstances, should I bother about license based business model? Or simply accept none forced donations from those who will use it and be willing to donate?

Does applying a license based business model to an open source software have a proven records of being successful?

Just co clarify: The tool is simple but very handy, therefor I do not plan to charge hundreds dollars for it, just a small charge per project, and most likely only for commercial use (i.e. those who are going to use the tool for non-commercial project - wont have to pay license fee).

In case of a license based (or any other commercial model), should I care about registering LLC company, or I'm safe being represented by myself?

What are your suggestions?

Thanks!

I would love to change the world, but they won’t give me the source code.

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