Alright, so first off I'm probably going about this the complete wrong way so I apologize ahead of time.
I work for a small, relatively new, game studio. I'm a level designer on a new 2D project we're working on. We are using Unity 4.3 for the project and have been planning out the pre-production on it and everything has been going good. Planned out level concepts on paper, which has been going fine. The problem, I'm running into is when it comes to assets creation. I'm not sure about the sizes the assets need to be when I'm communicating with the artists. As of right now, we aren't using tiling assets because we aren't using pixel art for the assets and would like the art to have more of a hand drawn look. So we've basically been taking shots in the dark with sizes and scaling, as well as what assets are needed.
So I thought that we could try using whiteboxing to design the level in unity and replace them with 2d assets once we know the size of what we need. I know this is a common thing in 3d game development but I couldn't find anything on it for 2d development. Like I said, I'm probably going about this backwards but I figured it'd ask.
tldr; creating 2d assets for a game. Using whiteboxing or give up on that and just tiling?
Thanks in advance for any help I can get