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What do you do to develop your creativity?

Started by January 30, 2014 01:49 PM
16 comments, last by DevilWithin 10 years, 9 months ago

Various people have called me creative throughout my years.

I still remember my first daydreams. I was about five or so and I was immediately hooked! From that day I've been daydreaming constantly. I can't read a book or look at any picture without it triggering me to daydream. Sometimes this is nice, like when I try to come up with some imaginary things. Other times it's a real trouble maker, like when I try to study or learn something.

For me, my creativity lives through my daydreams. Perhaps that could be something?

Another thing: I think creativity is pretty domain specific. Some people have daydreams about game engines, while others dream about visual. Others might dream about music. A game consists of pretty much every art form. So don't feel bad if you don't succeed with everything. Getting one domain right is a fantastic achievment in itself.

IMO when people think of themselves as not creative, the problem was how they were treated during childhood or as teens - not encouraged to be creative or invited into cooperative creative play. So the solution might require some therapy or self-therapy, as well as doing some childlike activities. Drawing with chalk, playing with play-dough, fingerpainting, taking a stuffed animal or puppet and making it talk, building with building blocks and playing with dolls/action figures/animal figures are all good creativity-fostering activities.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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Listening to music often floods my mind with lot's of ideas, be it ambient music or even video game soundtracks. If I listen to, say Nobou Uematsu's music, I'll start getting lot's of random ideas popping up into my head. Even though his music is for Final Fantasy, the ideas I come up with are not related to Final Fantasy games at all. It's really weird to explain, but it just starts creating ideas in my mind.

I also find that meditating actually allows me to come up with a more solid idea of what I want to create. So for my creative process, it's usually listen to different types of music to get ideas flowing, then meditate to put the ideas into a more solid vision.

I think that as long as a person can have an idea, they can be creative. They might not have the tools or knowledge to actually make it, but the creativity started with the idea.

Even if you can't sketch the idea out.

How does one get from an idea to a product? This can be the great divide between these who create, and those who use what others create.

You need the knowledge, you need the tools, and you need the ambition.

A lot of idea people don't have the ambition.

And some people just prefer to be users.

But you are more self-sufficient when you can create.

If you want ideas on how to be more creative, observe creative things that were made.

The world itself is an awesome creation. Even the universe is an awesome creation. The human body is an awesome creation. Etc...

They call me the Tutorial Doctor.

Various people have called me creative throughout my years.

I still remember my first daydreams. I was about five or so and I was immediately hooked! From that day I've been daydreaming constantly. I can't read a book or look at any picture without it triggering me to daydream. Sometimes this is nice, like when I try to come up with some imaginary things. Other times it's a real trouble maker, like when I try to study or learn something.

For me, my creativity lives through my daydreams. Perhaps that could be something?

Another thing: I think creativity is pretty domain specific. Some people have daydreams about game engines, while others dream about visual. Others might dream about music. A game consists of pretty much every art form. So don't feel bad if you don't succeed with everything. Getting one domain right is a fantastic achievment in itself.

I daydream a good number of times whenever i'm doing anything and it could be anything from dancing to technology to games to improvements etc etc.
Daydreams are really great idea visions.

UNREAL ENGINE 4:
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GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
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Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
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The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

What creativity "level" you want to achieve?

I, for one, was always "creating" stuff. I was encouraged as a kid (too encouraged I believe), I was passionate to the highest level I think (the "zone" or "flow" state), I was able to became higher-than-average level in almost anything I started. Yet, I was always only able to reach medicore level in everything. I always converge to an okay, "that's pretty solid" state, but I could never get over it, no matter how I tried. Maybe I need to have a more scientific approach to make myself better, but that seems to be contradicting with that "creative spark" bullshit. Maybe it's just bullshit, but I've fallen for that.

Maybe the too much encouragement and positive feedback in my childhood made me too ambitious (like in a Biblical scale), but my skills are not up to the task it seems, I guess I have already made a bigger mark on the world than most people had? Well, in the age on the internet, I'm not even sure about that.

Strange rant over.

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Well about childhood. Yea I do believe it comes from there, I also still believe that if one was not raised as a creative person, one can still can become such person.

I'm not sure I was raised as a creative person, dont remember my childhood too much.

I do have those moments of "Gosh! This is such a great idea! I totally should do it!" but as times goes, I start feeling "This is so stupid shit, why am I doing it?" Its probably because of the lack of self esteem and the need of external validation (i.e. "I'm not sure that what am I doing is good enough and that people will like it").

Music does not help. Most of the music I listen to is "good", some of songs I think are masterpiece (I have that feeling in my whole body when I hear such song). But thats just music, it give me power, but not inspiration or new ideas. However I do recall thinking "Oh this is such a great song, it will be 100% fit in this particular game I want to do". But most of the ideas are just bigger than I can conquer.

And thanks everyone for the replies! It really helps to understand what is going on with me and how to fix this.

I would love to change the world, but they won’t give me the source code.

Along with other great advice in this thread, there is only one thing I want to add from my experience:

In order to be more creative, all you have to do is to be creative. Get out of your comfort zone and experiment creating stuff, anything. It's all about being in the right state of mind and staying in that zone. You won't be able to do it all the time, but practicing it and doing experiments will often lead you to the right mind state.

The more you create, the more proficient you will be at transposing your mind language into your form of expression, and that will diminish the barriers that are usually associated with creativity. If you go far enough, there will be a point in which you make things that look or feel good and creative, but in fact to you its all execution because you either done something similar before, or you are doing something that is a combination of things you did before.

I wouldn't force creativity. Just find inspiration, and when you do, use it the best you can. When its over, just restart all over. With time you will become good at executing your wishes, and with more time you will be able to produce good stuff consistently.

This is basically the path of a common graphical artist(or a whole lot of other types of artists). In most cases that I am aware of, the artist's output both in quality and quantity is proportional to experience.

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