The link is at a point in the vid that the guy seems to be able to distort the images at his will, and some filling thing (I really dont get whats happening there) happens.
After thinking about it for a while, I think theres a real time "puppet warping" thing going on.
Puppet warping is a tool in photoshop, it basically triangulates a image (ignoring 100% transparency) so you can apply pin points and work on it as a skelletal hierarchy:
You can see on theyr engine things distorts a bit, until it goes too much and then another image (the 90 degrees cliff) takes place.
How they got such level of automatization? they have an image for lots of possible angles? not to mention this is one "forest tileset".
And then the hole magically gets filled leaving absolutely none discontinuity..(probably due the warping again..I suppose?)
Theres a tiny bit of info on the blog:
"If you’re into the technical stuff, we use 2D patches to contort sections of the image with a level of complexity that can adapt to the potential needs of the final rendering and the target machine. This technique adapts remarkably well to this type of animation and gives excellent performances in a real-time context."
Not sure if the patchs are different from the photoshop puppet warp.. If its just a curve (the hell is a path) how it influences the pixels?
Any insights?