Im trying to think about inventing some adventures in my small game rpg (tiled roguelike) called eye3 (also sometimes micro adventure)
You got a big map of tiles each tile can be for example a tree, a wall fragment, a wolf. a peasant, .. hundreds of others.. you know.
Apart of making game inner mechanic and visualisation (which is hard and confusing) I need to invent some interesting 'adventures' which is also hard.
I need to project some map locations some characters some adventures and start to think about doing maybe something a bit more than conventional ones that come to mind (?)
The conventional ones that come to mind are putting some river, some road, some wolfs some bandits guarding the bridge, some mines, dungeons (haunted by something evil), some village city, some bad army to defeat, guarded treasures - and this much conventional stuff going in tons in rpg
games I played (from adom, crawl, tome to gothic3 to mention the few rpg games i know the most)
This conventional stuff mentioned above is not bad,but also this is also hard to balance it, making it fighting against it and chossing possible ways hard and exciting not boring - but maybe (apart of well balanced gameplay mechanics) I would also like to find for something new in plot and adventure fields to make some 'amazing' story..
Some exaples of what imagine directions to seek? some examples of micro adventures possible to play through?
To make the thing got more focused lett assume that first stage of the game is starting in the forest, the player is level 1 got nothing or some basic equipment, got some places to go into (like near village, near hunter hut or something, to buy a food, or basic weapon , some dangerous (bear, ogre, bandits) places not to go into (or sneak or barely go) becouse of high possibillity to be killed - or yet something other .. what other?