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Gamedev has shown me how I've grown

Started by December 08, 2013 01:50 PM
15 comments, last by tom_mai78101 11 years, 1 month ago

The most I have learned from foruming (on some other forums too) that how stupid I am (in communication, understanding life things, reasoning and arguing, etc). You can judge by my bullshit posts. The most important thing that I SHOULD have learnt by now is that I don't have to write those BS no matter the urge to "express myself".

Game developing-wise, well, I'm not sure. I had already been doing that for about 5 years when I joined, and I have just been less and less active since then. And when I joined, I didn't have too much questions as I was always obsessed with solving stuff, reinventing the wheel myself. Thus it would be hard to trace my growing only from my posts.

The most spectacular development was my written English skills. It still sucks grammar-wise, but I can write technical texts pretty effectively.

Same here. I even enjoy trying to help others and picking topics that I understand. The give and take principle definately pays off.

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

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Well...actually GDNet for me is a reminder of how...I've *not* grown, since people I first met here, even younger than me, are now working in companies like Bioware and EA and...I'm not :P

But at least I'm pretty informed by now on the whole "C++ vs C#" issue!

In the 7 Months since I joined, I have:

  • read TONS of helpful materials related to Game Development
  • been cured of "idea theft" paranoia
  • written an article
  • advertised for a hobby project
  • collaborated on a demo
  • explored outside my development comfort zone (marketing)
  • and more!

I can only go forward from here.

Writer, Game Maker, Day-Dreamer... Check out all the wonderful things I've thought up at Meatsack's Workshop!

Check out the Current Ranking of Super Gunball DEMO on IndieDB!

Same here. I even enjoy trying to help others and picking topics that I understand. The give and take principle definately pays off.

This.

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

I've been here for over 10 years now (but not so often lately) and I can say it has been a pretty humbling experience. Although I had 15 years of experience by then, being around true wizards made me aware I'm just an average programmer. Which is a good thing, I'm setting more achievable goals today and actually get to finish things.

BTW GameDev, where's my gold watch? :D



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Even though I'm learning new things each day, I have an unpleasant feeling inside of me saying that I'm not qualified whatsoever.

That fact that I kept asking similar questions since I joined here back in 2009-ish/2010, actually implies that I lived a sheltered life. That whenever I program something, I don't always have a set of goals, or that I don't always get determined to do something until it's really urgent. That I couldn't understand how everything was pieced together, and why it's like that.

Recalling my memories, if they served me well, I don't remember doing anything that are both productive and profitable. It's either one of those two. It's profitable, but I abominate it very much. It's productive and I loved it, but it costs me a lot.

I get pessimistic now and then, but those days are long gone, thanks to the interactions with the community and other communities I have joined before.

I'm currently fighting for my life, trying to get things straighten up, and challenging myself. The first thing I'm going to do is to get applied to a graduate program that I liked in so many ways, and that's my 2014 resolution. The last thing I'm going to do is to report back and tell you guys how fucked up I am once I get rejected.

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