Problems with screen flicking.
I''m making a 2D game using DirectDraw. The problem is that I''m already waiting for the vsync but the screen continues to flick.
Any tips for resolving the problem ?
Thanks,blazter
My first guess would be maybe you''re not double buffering properly. The first time I coded a simple DirectX animation I flipped the surfaces three times by accident, which meant that the images showed properly, but a lot of flickering resulted.
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