So, say you have a system where games are mainly user-hosted with a central server listing that does automatic matchmaking...
If the "player" who is really hosting the game quits early, then the whole game crashes..
Any ideas for workarounds to this? My idea is to assign a "backup" host, ie a second user that all clients are aware of who will automatically resume the broadcasting services if the main host quits.
What do you think? :)