Everyone that answered in this thread is a much nicer person than I am. A post in "For Beginners" about making a game like GTA is something that doesn't deserve to be answered. The games in the GTA series had budgets in the range between tens of millions of dollars and hundreds of millions of dollars.
I bet people in the "For Beginners" forums of movie-making websites don't ask about how to make a movie like Avatar, and the people in the "For Beginners" forums of rocket-making websites don't ask about how to send a rover to Mars. At least not if your budget doesn't allow you to buy a book.
im pretty sure the poster here is pretty young... must be.. thats the explanation that can only enter my brain...
its entertaining to read forum posts such as these ones though - they make me think back to how long it took to first create a simple textured mesh using the blender program - and then again how long it took to make opengl draw that textured mesh in the window..
and then i think how long it takes to get art resources (especially if your making them which is, imo a bad idea) - then making those art resources work in the game in some meaningful way
but no worries to the poster - he will have cloths animating, water flowing, cars driving and all that stuff worked out in no time - just beep boop bop on the keyboard and bingo!! there they will be!
@Earthbanana: Good to know you use blender. I've been using it for almost a year. I stopped doing anything too complex with it because the pc i'm using lacking in graphics card. I couldn't finish modelling my kitchen because it kept on freezing so.![:( sad.png](http://public.gamedev5.net//public/style_emoticons/default/sad.png)
Like the last paragraph in your post. When i get my c++ programming skills, my modelling skills and game creation skills where they need to be, that joke will be a reality![:D biggrin.png](http://public.gamedev5.net//public/style_emoticons/default/biggrin.png)