I know there are a thousand and one options for "terrain" building tools, but I want to know what tools some of you use for creating indoors environments? Houses, dungeons, arenas, crypts, spaceship interiors, saloons, whatever.
What "Indoor" environment tools do you use?
Blender is always a good free choice, especially since they vastly imrpoved the interface a while back.
Game-specific, I think gtkRadiant was used for Quake BSPs, then you got Unreal's own level editor which was neat too and well suited for indoors given it was based on carving rooms out of "solid space" rather than creating walls in "empty space."
AFAIK, most engines nowadays just make 3D models of various spaces and then dump em onto a 3D scene (unity, UDK, Crysis, torque), maybe with some portals and occlusion culling to help.
Game-specific, I think gtkRadiant was used for Quake BSPs, then you got Unreal's own level editor which was neat too and well suited for indoors given it was based on carving rooms out of "solid space" rather than creating walls in "empty space."
AFAIK, most engines nowadays just make 3D models of various spaces and then dump em onto a 3D scene (unity, UDK, Crysis, torque), maybe with some portals and occlusion culling to help.
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement