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Knowing the symobls positions out of a stopping angle

Started by November 12, 2013 05:51 PM
11 comments, last by AhmedCoeia 11 years, 3 months ago

My current problem is when I get index 14, and I changed that mesh's texture ( symbol ), I want then to tween the reel to go to the end of screen and that index 14 be the first symbol of the three. I want to know how to get its angle, and the desired or the ending angle so that the reel keeps spinning until it stops.

Thanks for your help

Game Programming is the process of converting dead pictures to live ones .

Why are you changing symbol? And if you are why not swap the whole reel texture?

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changing the whole texture for each reel is very expensive operation, I'm working on flash platform.

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