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(C++)Cross Platform Audio API?

Started by November 02, 2013 08:00 PM
0 comments, last by KaiRohmer 11 years ago

I know this is a done to death question, but I'm still in huge debate. I've used OpenAL, SDL_Mixer, and Audiere. I like SDL_Mixer and Audiere for their simplicity, but I like OpenAL for its lower level implementation, as in I kind of have more freedom to do what I want with it, but it's farther from simple to use.

I'm looking for something that's cross platform, simple, but not so simple that it's just mainly, play, pause, and stop and difficult to implement something more for whatever I need.

I mean for a certain project I would only need maybe OGG and WAV support, but for others I may need more support. So I'm really looking for a flexible API that's preferably royalty free.

Anybody have any suggestions?

Have you considered fmodEX? It's my personal favorite because it's low level, easy to use and offers a huge amount of features (if you need them)

http://www.fmod.org/download/

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