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VS 2013 Compatibilty with Xp & VS 2010

Started by October 30, 2013 10:10 AM
5 comments, last by ryan20fun 11 years ago

Hello everyone.

I've been looking at getting visual studio 2013 express, But I saw some MSDN blog post or something saying that the .4.5.1 is a inplace upgrade of .Net 4.

So does this mean that i cannot build .Net 4 applications with either VS 2010 or 2013 ?

I don't want to download and install it and find that there are problems, Well i could setup a VMWare machine to test but i would like to have windows XP support atlest for the .Net app's.

Thanks in advance

Ryan.

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

Windows XP comes with .NET 3 (in latest service pack) but that doesn't mean you cannot install a newer .NET runtime. For the VS part, you can develop apps targeting any .NET platform starting 2.0 (at least in VS 2012, but I doubt 2013 changed that).

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Windows XP comes with .NET 3 (in latest service pack) but that doesn't mean you cannot install a newer .NET runtime. For the VS part, you can develop apps targeting any .NET platform starting 2.0 (at least in VS 2012, but I doubt 2013 changed that).

Partially true. XP only supports up to .NET 4.0, but yes you can write apps that target older versions of the framework.

Just downloaded and started using 2013 Express today; I can confirm that it does still have XP support.

It's awesome too, by the way.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

Thank you: mhagain, tstrimple & meeshoo!

Just downloaded and started using 2013 Express today; I can confirm that it does still have XP support.

Will start ASAP.

It's awesome too, by the way.

Now that's something I am looking forward to :)

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

2 days in and I'm still suitably impressed. The C99 stuff is not-before-time, the IDE itself is faster than any version of VS since 2008, the MS account integration is great for consistent settings across different machines, compilation speeds are fast, blue theme by default, auto-formatting on C/C++, auto-complete on C/C++. This is what 2012 should have been and even the all-caps menus don't look as offensive. It's all good.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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Finally got to use it :)

It seams really nice, Just one thing right now: I cant have spaces between my variables like so:

int              someother        = 1;
unsigned   asalsdaas         = 123123123;
blah           asdasdasddsa  = asdasda;

I've seen that C# has this option(Wrapping_IgnoreSpacesAroundVariableDeclaration), And i tried adding the to the c++ section of the exported settings and reimporting them to no avail.

Any idea ?

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

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