Help when i add texture to my quad the screen only pops and close
but when i remove the texture function the quad screen would run.
i dont think there's problem with the code
and the lighting and color works fine!
help i don't know what to do in this
here's the code
float angle = 0.0;
const int triangle = 1;
/*unsigned int loadTexture(const char* filename)
{
SDL_Surface* img = SDL_LoadBMP(filename);
unsigned int id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->w, img->h, 0, GL_RGB,GL_UNSIGNED_BYTE, img->pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
SDL_FreeSurface(img);
return id;
}
*/
unsigned int tex;
void init()
{
glClearColor(0.0,0.0,0.0,1.0); //background color and alpha
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,640.0/480.0,1.0,500.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
//tex = loadTexture("brink.bmp");
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
glRotatef(angle,1.0,1.0,1.0); // angle, x-axis, y-axis, z-axis
glBindTexture(GL_TEXTURE_2D, tex);
glBegin(GL_QUADS);
glTexCoord2f(0.0,2.0);
glVertex3f(-2.0,2.0,0.0);
glTexCoord2f(0.0,0.0);
glVertex3f(-2.0,-2.0,0.0);
glTexCoord2f(2.0,0.0);
glVertex3f(2.0,-2.0,0.0);
glTexCoord2f(2.0,2.0);
glVertex3f(2.0,2.0,0.0);
glEnd();
}