Hi all;
I have some trouble with trying to use the glOrtho function to scale some graphics to a window (height - 500, width - 500).
I've created a function called reshape to do this, but for some reason I think my numbers are off as the graphics are scaling to the size I would like, but for some reason it is only scaling into the top-left hand corner of the window - I want to make sure that the scaling fills the entire size of the window. Can anyone provide any tips on what I can do?
Thank you
...void reshape(int w, int h)
{
glViewport(0,0, w, h);
GLfloat aspect = (GLfloat)w / (GLfloat) h;
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, w, h, 0.0f, 0.0f, 1.0f);
}
...
int main (int argc, char **argv)
{
...
glutInitWindowSize(500, 500);
glutReshapeFunc(reshape);
...
}