At last, production has finally began on my large, but manageable project. Inspired by many MUD's and Roguelikes, along with some of the heftier RPG's, I have been designing a game which focuses on a plethora of player choices for character types. Like many MUDs and Roguelikes before it, there will be a vast number of choices for playable races. In fact, any "monster" that is in the game, is playable. I figure that if data exists for the game's creatures, why not make them playable?
I am reaching the point in design, where I would like player input, so that the fans of the game can help shape the world. Unfortunately, there is no community. This is a closed game, and although I have the domain name- I do not have any of the website setup. Granted, I do not need to form the community so early in the process. However, I do need to design the world and its inhabits- to great detail- before moving on with the project. What should I do?
Should I pause development of the game, to build the website, list the planned features, start a forum, and work on the site's artwork? For programming, there is little to show but prototypes of various features. For graphics, I have prototypes- but they are not polished. Of course, right now the game is simply text based like a MUD. I am a bit concerned to show artwork on the website, as it may not be polished. Some characters are next to finished, while others are not even designed yet. And obviously, I do not have plans to release the game or open up Alpha/Beta with any more than a handful of character races. It is unrealistic to expect myself to accomplish so much content (64 factions/races) in release. I plan on a much, much smaller number initially. Such as just the humans.
However, this game has been in total development of game design since December 2009, even if programming has only begun 6 months once, and art 2 years ago. So I have an enormous amount of design and information about the game I could write up for the website. Since I do not know what to do... I am going to post a little bit of the information that is necessary to begin gathering input on the aspects of world design I would like input on. It pains me to think that those who will be fans of the game in the future, will not get the chance to get input at such an early stage in development.
This MUD/Roguelike is inspired by games like Ultima Online, Everquest, Dark Age of Camelot, nearly all RogueLikes, and the design of generic MUDs (but no MUD in particular. However, I view UO and EQ as graphical MUDs). I mention the MMO's, because what I want more than anything is for this game to bring back that *magic* those games had. Meaningful travel and exploration (Everquest), a nice medieval style (Camelot, Everquest), and in the future Ultima's 2D isometric art style- but with Roguelike permadeath (and influence from the roguelike Realm of the Mad God's unlock character gameplay that I found so fun), with some cooperative multiplayer like seen in a MUD.
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Edit: Cleaned up the thread, and split the other question in its own thread.