It just occured to me, all strategy games are about some map on which you move units and fight other units (I know, I would not get a nobel prize for this discovery :D). I could't find even ONE counterexample (if we exclude various tycoon games and city builders games), which was quite surprising to me.
So, I wonder, how to make a game (or find an appropriate mechanic) which is about an internal issues of an empire (or other things that are not just war and moving units around). Generally, something where you feel like an emperor that is running an empire but it's not about a map and units moving on it.
Is there a way to get rid of the overdone map+units mechanic yet still get the feel of an empire building game?