I'm making a html5 rendered tennis game called "HighwayPong".
- The cars are driving on two sides of a road, bouncing a bomb between them,
- There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you.
- The bomb has a timer, when it hits 0 all adjacent cars will blow up!
- If your car blow up you loose 5 points. If you miss a ball/bomb you will loose one point
- Trains (if implemented) would run in the middle, blocking the path so that you have to be very quick to respond to the more rapid bouncing.
- Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form.
A problem is that the player who gets the meeting traffic will have shorter time to respond :/
EDIT: you can try it here:
You can see screenshots here:
Mippy,
Your game has a nice concept but I noticed the following:
1. I do not like how the cars do not go to the end of the screen.
2. The red circles seem to get in the way.
3. The bomb delay is too short in my opinion.
4. The bomb moves very slowly.
5. You can not control the direction of the bomb using the paddles.
6. Try pressing space quickly, the cars and bombs seem to duplicate.
7. I never saw any powerups while playing (should introduce them faster).
8. The paddles could also move a bit faster.