I have been working on a 2D game using SDL for a while now and got to a point where I felt OpenGL would be needed for rotating sprites. I have been trying to learn it to get it implemented into the game, and I am having some trouble. What I am mainly wondering right now, is the best method of using sprites. Is it still best practice to have all my sprites on one sheet for multiple objects? Or have a separate sheet for each object.
Thank you!