Hey guys. Me and my dev friend have come together to try and develop a game for Android phones.
I read that Android mobile devices have the native resolution of 480x800.
As a pixel artist by trade, does that mean that I have to draw with that resolution in mind. Coz I tried it recently, and the drawings are too big that it doesnt look anything like a 16bit era game.
So here's my question:
1)Is it a technical thing, where we have the engine stretch the art?
2)Or do I have to pseudo-pixel with Illustrator to have it ready for any resolution?
Really hope someone would give feedback.
Ive been mulling over this for a while.
(I've attached a png of the test "look" of the game on 480x800. It really really looks off. I like my tree though.)