Thanks you for the feed back, Norman. I think I know where I need to add some additional code in my script to cater to chrome. I should hopefully be able to make the changes in a couple of days. I'd do it sooner, but I'm a single parent and work full time, so I do this burning the midnight oil. lol.
I've had some comments from others who think it would lend itself nicely to a zombie/post apocalypse style of game. The character would roam the map shooting up zombies and collecting lost items that they would exchange at a trade post of some sort for ammo, weapons, and other resources. Personally, I like the idea but I would also add a limited amount of wild animals (wolf pack, bears) that would roam the map and attack the player if stumbled across to limit the boredom of just shooting nothing but zombies. The trees could be hidden under to try and throw off pursuing enemies, which I think is a good idea, but I would program the AI so that hiding would give the player a 50/50 chance of it working. Ideally, if a player is out of ammo, or near death, they would have to find their way back to a safe zone or compound where they could restock and be healed.
As for the avatar and other graphics, they are temporary graphics only being used for the demo. I'll be seeking out a game artist when the game is done to redo all the graphics. As for the size of the Avatar, maybe I can add a zoom feature which would zoom in on the avatar making him appear bigger.
Thanks for your comments.