Seeking feedback on art direction for voxel based game
I prefer Quake 1 before Quake 2 because the high tech sci-fi style don't have enough color and natural structure for my taste. "Jazz jack rabbit holiday hare" has one of my favourite visual themes that works well with voxels.
I prefer Quake 1 before Quake 2 because the high tech sci-fi style don't have enough color and natural structure for my taste. "Jazz jack rabbit holiday hare" has one of my favourite visual themes that works well with voxels.
Loved JJR!
I clearly skew towards more retro loving and my age shows when I say that. I know there's a segment of gamers who feel the same, just wondering whether the younger generation views that as something else (ie. cute? colorful?) or does retro only resonate with an older segment?
Anyways, I ended up creating a prototype to get a feel for the visual direction. If you want to check it out, stop by here. You can't interact with anything, but you can fly around a flying fortress:)
Well, I really like both retro and also cartoonish looking characters that contrast with amazing game effects, as if the old warriors found new life and power in modern times. Contrast can sometimes really bedazzle the players.
Clinton
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer