Well, I'm a beginner to the game development world and am having my first big trial in the form of a 3D exploration game set in the near-future Chernobyl Power Plant.
I think there's a lot of feelings that can be associated with this experience, making it somewhat lyric. Not only making the player understand the magnitude of the catastrophe, but also showing that was life there before everything happened. People that vanished leaving nothing but ghosts.
Well, this is actually my mission on this game project. But to make it happen I have to make it really able to immerse players into the desolation through sound and image. As for sound, what are you guys' hints to make it happen as desired? It's my first real trial at ambience and it is actually a little frightening...