Hello,
so I have implemented the SAT in my programm, which simulates colliding convex Boxes in 3D.
Right know the Collision-Detection is working completely perfect, the Boxes aren't overlapping at all, but just touching each other.
The next step is to find the Point of Collision to go on with the Collision-Response. Therefor I googled like hell, but sadly only found very difficult solutions. An approximation of the Point of Collision is acceptable as well.
Numerous Threads said using the MTV (Minimum Translation Vector) combined with the SAT will give me the Point of Collision, but I wasn't able to understand how.
I prefer theoretical explanations due to the fact that this is a more mathematical/physical problem.
I hope you can help me with a simple solution.
PS: Sorry for my bad English, but I'm from Germany.