Modeling real people
Can i use jpg or some other kind of pic file i can get off the net since i don''t a camera at the moment?
You need at least two pictures of the same object. It doesn''t matter where you get the pictures. The pictures should overlap. i.e. share some points.
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http://www.3dcgi.com/
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http://www.3dcgi.com/
quote: Original post by eldee
http://www.photomodeler.com/Lite/index.html
url is broken.. server just might be down :\
nice site though (3dcgi)
-eldee
;another space monkey;
The url is working now. Thanks for the complement.
well i tried a jpg of the net and it a sign came up saying the results will show up bad or not at all so i tried anyway and nothing showed up on the rendering screen also it has a wizard that tries to set-up a camera but i don''t have one
If you just want to use the model in a game and it doesn''t need to be very realistic you could try a couple of services that generate head models from two photos, similar to what photomodeler can do.
http://cyberextruder.com/
http://www.digimask.com/
I''ve never tried these myself.
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http://www.3dcgi.com/
http://cyberextruder.com/
http://www.digimask.com/
I''ve never tried these myself.
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http://www.3dcgi.com/
well i want them to look like there real life counterparts an want them to be pretty realistic
f*** its hard to make decent models of real people. the real people tend to get offended if you do a bad job of it too.
i use 3ds max 1 - it works nicely - and build people using polygon meshes and then the old process of tweak and apply smoothed patch modifiers...then just texture map on all the little features. takes forever but gets VERY good results when you get it right.
of course, this is for cinematics quality models - in-game you dont have quite that many polys to play with...
nurbs is probably easier - scan in your photos and build splines from them.
i use 3ds max 1 - it works nicely - and build people using polygon meshes and then the old process of tweak and apply smoothed patch modifiers...then just texture map on all the little features. takes forever but gets VERY good results when you get it right.
of course, this is for cinematics quality models - in-game you dont have quite that many polys to play with...
nurbs is probably easier - scan in your photos and build splines from them.
Use the WriteCoolGame() function.Works every time.
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