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Boat physics engine?

Started by July 24, 2013 08:02 PM
4 comments, last by GFV 11 years, 6 months ago

Hello!

Does any of you know of a physics engine for boats? I can’t seem to find any. Basically we’re looking for something already-done which we can use for our game, just like there’s also the same thing for cars, etc…

If you know of any, please let me know!

Thanks tongue.png

I'm pretty sure there aren't any off-the-shelf.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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2d or 3d?

2d:

http://www.iforce2d.net/b2dtut/buoyancy

3d:

??

Oops, 3D :)

But the 2D one you posted looks really really nice! Very tempting!

Too bad, seems like there aren’t any, I was hoping there would be something like the Beam NG thing but for boats…

Vector Unit used Bullet Physics to create Hydro Thunder Hurricane. There's a post mortem available at gamasutra: http://www.gamasutra.com/view/feature/6184/postmortem_vector_units_hydro_.php

Maybe you'll find something helpfull in there or in the Bullet forums.
--starLiGHT.Engine - XNA 2d and 3d game engine and framework optimized for the XBox360, Zune and Windows 7 Phone.

Very interesting, thank you!

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