I basically require the ability to do intersection testing on spheres, boxes and capsules in 3D, and really not much else at all. I am wondering if the overhead (both in code and time spent learning) of using a full-blown engine like bullet or ODE is really sensible in this case? I imagine I could quite easily knock these level of tests up since my math is fairly good and I know the principles, but I prefer not to if there is some option which will get me up and running even faster. I wondered if there are any simple libraries out there focusing on ease of use and simplicity rather than massive featuresets?
Any advice welcome :)