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Good book on physics and collision detection.

Started by July 22, 2013 03:41 PM
2 comments, last by mmakrzem 11 years, 6 months ago

So, if anyone has some recommendations, that would be great.

This is the best I found so far: 'Game Physics' by David H. Eberly.

So, if anyone has some recommendations, that would be great.

This is the best I found so far: 'Game Physics' by David H. Eberly.

For collision detection I would recommend 'real-time collision detection' by Christer Ericson.

-Josh

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Christer's book is by far the best i've seen on collision. I liked Physics for Game Programmers, though I've had others tell me it was a shyte book, I haven't got a chance to check out Eberly's book, but have used WM as a reference for lots of math/mesh related things.

I like David's site: http://www.geometrictools.com/LibPhysics/CollisionDetection/CollisionDetection.html

but RTCD has the best explanation of collision detection that I've found: http://realtimecollisiondetection.net/

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