So, if anyone has some recommendations, that would be great.
This is the best I found so far: 'Game Physics' by David H. Eberly.
So, if anyone has some recommendations, that would be great.
This is the best I found so far: 'Game Physics' by David H. Eberly.
So, if anyone has some recommendations, that would be great.
This is the best I found so far: 'Game Physics' by David H. Eberly.
For collision detection I would recommend 'real-time collision detection' by Christer Ericson.
-Josh
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Christer's book is by far the best i've seen on collision. I liked Physics for Game Programmers, though I've had others tell me it was a shyte book, I haven't got a chance to check out Eberly's book, but have used WM as a reference for lots of math/mesh related things.
I like David's site: http://www.geometrictools.com/LibPhysics/CollisionDetection/CollisionDetection.html
but RTCD has the best explanation of collision detection that I've found: http://realtimecollisiondetection.net/
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