Following this article:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/
Are the input axis in degrees, radians, or am i not understanding this correctly and they are something else?
Following this article:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/
Are the input axis in degrees, radians, or am i not understanding this correctly and they are something else?
Radians. I don't know why that author keeps going on about degrees. (He does say openGL trig functions take degrees, but sin, cos etc. aren't openGL functions anyway).