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Funny Camera Issue: C# w/ SlimDX

Started by July 04, 2013 10:32 PM
-1 comments, last by FrozT 11 years, 7 months ago

Well I'm changing the way I'm asking this question and simplifying it. Basically, I just want to know how to move a camera the way I've moved my world matrix.

this is what I've been trying:


MainCamera.Eye = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.Eye, WorldMatrix);
MainCamera.At = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.At, WorldMatrix);
MainCamera.Up = Vector3.TransformCoordinate(floor.perpectiveFloorCamera.Up, WorldMatrix);

but it always yields some strange result.

Thanks

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