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Catapult Rig

Started by June 26, 2013 01:03 PM
1 comment, last by riuthamus 11 years, 5 months ago

I have never actually had to rig one for use in a game ( catapult that is ) and have found this rather annoying. Any clue on how you guys might go about rigging one of these?

gallery_1_371_116322.jpg

The movable parts are the front and back wheel base, the turn arm, and the catapult arm. Thanks for any suggestions in advance.

This should not be a problem. E.g. using a bone system:


origin
- front-axis 
-- bind both front wheels to it
- back-axis
-- bind both back wheels to it
- lever-pivot (ends at the pivot point of the lever)
-- lever bone 
--- bind lever to it

Constrains:

- axis: only rotation around the bone (e.g. local z axis) allowed

- lever, only (limited) rotation on two axis allowed (you need to disallow the rotation on e.g. the y axis).

There are really many ways to rig this and it should be too hard.

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It is not that it is hard, it is that I have never done something mechanical and thus have no idea how to do it. The people over at polycount helped though and I figured it out. Thank you very much for the response.

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