hi guys,
anyone interested in how I got the results for this handpainted dagger?
http://deviart.ro/layer/3ds_max/w1.jpg
also, check the shader done from scrath in UDK here:
http://www.indiedb.com/games/noverat/videos
and here's how the shader looks in game:
http://deviart.ro/layer/3ds_max/Materials.jpg
Let me know what you guys think, if enough people are interested I could make a video tutorial about how I did them all.
Btw, all the modeling is done in 3d max, texture work in ps and rendering in UDK.
enjoy!