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Calculating Cylinder Shape Radius and Width

Started by June 19, 2013 04:05 AM
10 comments, last by Medo Mex 11 years, 8 months ago

> In 3ds max Add "Reset X form" to be at top of your modifier stack

Done
> If you use Panda exportee enable/check "left handed axis" checkbox before export.
Already having it checked
> Check that Bullet is using that system too. Check that Bullet "engine" creation properties doesn't set some "skin/penetration" offsets and what not.
How to do that?
BTW, I don't think there is anything here, since when I create a box shape, I don't get this problem.

Resolved, Thanks!

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