Hi all its been a year or more since the last time I used 3dsmax 9 to export a mesh with a weapon.
The problem Im having is when I use a link constraint connected to a bone I set for the gun to the bipped hand it links fine
in 3ds max and follows the hand well but when I export it to .x file using panda the gun sort of follow the hand but starts to swing away from the hand when the spine rotates.
Ive rebuilt the rig at least 10 times tryed every thing even built the mesh(unit) again just in case the animation was not the same as the guns.
same problem.
Ive tryed setting key frame for the whole animation. same out of synk play back when the gun and unit are saved by them selfs.
Is there somet thing I need to do with the link to get it to follow all motion of the bip.
if I use the same rig for the gun that I do with the unit it is in synk but that uses 22 bone as the gun should only need 2 bones.
I use the trajectorie Collapse Transform to generate Keys for the gun animation.